![]() ![]() ~~It's almost like someone *knew* what they were making looked like ****.~~Īs far as combat, the series suffers a continuation of infuriatingly bad close-quarters battle, with zero indication you're getting flanked, and Skyrim-level "Oh, you dodged before the attack hit? Sorry, you're getting hit anyway", and confusticating aim-swerving, where it just decides to knock your aim to the left after you aim directly at something. Probably why that's what's on the extremely cool-looking main menu. The vast majority of outfits were also ugly and boring, which had me consistently switching back to the canvas oxford shirt. Yes, the jungles are beautiful, and the idea of making a humanizing story around a vanishing native Peruvian population is interesting in theory, but it was apparently one of the most expensive games in history, yet climactic moments are marred by ridiculous texture seams and PS2-quality textures on closeups, and Lara's "experimental next gen face technology" continues to make her look, not just nothing like her 2014 reboot self, but overall like an uncanny-valley oatmeal-filled bag of clay with dry, lifeless makeup textures in anything but the best cinematic lighting with wet shader effects. ![]() Rise had some of the same tedious ****, and a disappointingly mediocre script and story following the extremely promising reboot in 2014, but anything bad it did utterly pales in comparison to the consistently infuriating nonsense this game is built around. ![]() And the gameplay? I lost count of the number of times I'd uttered the phrase "What do you want from me, game?", my hands splayed in exasperated bewilderment, at the nonsensical (and I'm **** convinced, **unfinished**) puzzles, entirely eaten up with tedious, mechanic-contradicting precision, and moon-logic. Abysmal ending to the series, with boring, lifeless plot from the new author, and long, draw-out, and surface-level hub city content and "characters". ![]()
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